Welcome to DivvyO's Minutefrontier Stuffitorium! If you haven't played Minutefrontier ever before, what is your problem? Get on the Play Store and download it immediately! Then, when you want some more information about certain parts of the game, click on one of the links below:
There are 33 different abilities that can boost your character's adventuring power. Below is a brief description of each (with more information coming as time goes by):
(weapon) Bonus Up - Increases base weapon multiplier by 1%.
Physical Attack Up - Adds (2%?) to all physical attack damage.
Magic Attack Up - Adds (?%) to all magic attack damage.
Physical Guard Up - Reduces incoming physical attack damage.
Magic Guard Up - Reduces incoming magic attack damage.
Sword Motion Up - Increases Sword attack speed.
Sword Back Motion Up - Increases recoil speed from Sword attacks.
Sword Impact Up - Increases damage for the big swing of the sword by ~10%/level.
Knife Motion Up - Increases Knife attack speed.
Hammer Motion Up - Increases Hammer attack speed (faster windup and wait time).
Hammer Impact Up - Increases base Hammer damage.
Staff Motion Up - Increases Staff attack speed.
Staff Impact Up - Increases base Staff damage.
Spear Impact Up - Increases base Spear damage.
Bow Impact Up - Increases base bow damage.
Bow Aim Up - Increases bow damage against flying enemies.
Dice Motion Up - Increases Dice attack speed.
Dice Pips Up - Adds an extra face to the Dice (from 1-6 to 1-9).
Elemental Up - Increases Elemental damage an unspecified amount.
Move Up - Increases your character's movement speed.
Weapon Drop Up - Increases chances of finding a weapon.
Physical Barrier - Increases physical defense when you hold still. Charging weapons (hammer/spear) doesn't activate this ability, but it will activate while aiming a bow.
Magic Barrier - Increases magic defense when you hold still. Charging weapons (hammer/spear) doesn't activate this ability, but it will activate while aiming a bow.
Critical Up - Increases chances for a critical strike.
Stray Bullet - When using the bow/gun, firing on an enemy has a chance for an extra attack to strike an additional target onscreen.
Ranged Magic - Using the Staff to attack will hit the other enemies on screen for 5%/level of the main attack's damage.
No Pet - If you have no pet, you do 5% more damage per level (max 2).
Move Exp - Gives you experience based on moving from one side of the screen to the other. 1 Exp/Ability Level, capped by your distance (If you're at 2.2km with Level 50 Move Exp, you get 22 experience points, not 50).
Enemy Charm - Increases your chance of obtaining a pet.
Bloodsucker - Every kill heals 2 HP per ability level.
Move Recovery - Heals 5 health/ability level as you move from one side of the screen to the other.
Bless Recovery - Heals 20 health/ability level every time you level up.
Sleep Exp - Gains one point of experience per ability level for every minute you don't have MinuteFrontier in the foreground. Will gain Exp while watching adds. Will not gain levels; this skill stops gaining at 1 point before your next level.
Natural Recovery - Heals 1 health/ability level every second you are playing.
Sleep Recovery - Heals 1 health per ability level for every minute you don't have MinuteFrontier in the foreground -OR- if you are in town (0.0km) or at an Inn. Totally lame.